A cross-DAW MIDI-effect plugin that strums rhythm guitar in the style of the greats — locked to your transport.
RhythmMuse plugin interface
User Manual  ·  Version 1.2.2
VST3 · Audio Unit  |  Windows & macOS
© Simply Bass Productions

Welcome

If you've never used a plugin quite like this one, that's fine — RhythmMuse is a fairly new kind of tool, and this manual is built to get you playing before it gets you reading theory. Chapter 1 tells you what RhythmMuse actually is and how it fits into a session; Chapter 4 gets sound out of it in three steps. Everything after that is there for when you want more control, or when something isn't behaving the way you expect.

You don't need to read this front to back. Treat it the way you'd treat a good reference book: jump to the chapter that answers the question you actually have right now, and trust that the cross-references will catch you if you need something from earlier.

Contents

  1. 1What RhythmMuse is
  2. 2Installing
  3. 3Activating & the trial
  4. 4Quick start (3 steps)
  5. 5Your first song
  6. 6The interface at a glance
  7. 7Source modes
  8. 8Building a song
  9. 9The chord selector
  10. 10Styles & the feel knobs
  11. 11Strumming, voicings & articulation
  12. 12Drag-MIDI — export & import
  13. 13Sharing: styles, songs, bundles
  14. 14Using RhythmMuse in your DAW
  15. 15Pro Tools
  16. 16Troubleshooting
  17. 17Appendix & reference

Figures

  1. 3.1The License button and its states
  2. 3.2The activation screen
  3. 5.1Example-VerseChorus loaded in the arranger
  4. 5.2The Verse and its two-chord bar
  5. 7.1The Source dropdown
  6. 8.1A section band and its bar grid
  7. 8.2The quick song builder
  8. 9.1The chord selector
  9. 10.1The feel knobs
  10. 12.1The drag strips
  11. 12.2The drop-target menu
  12. 12.3The clip-fit prompt
  13. 12.4The replace confirmation

1   What RhythmMuse is

RhythmMuse is a MIDI-effect plugin. If that phrase is new to you, here's the short version: it doesn't make a sound by itself. Instead, it reads MIDI in and writes MIDI out, the same way a session player reads a chord chart and plays a part — except the part RhythmMuse writes goes straight into whatever instrument you point it at. In every host, on every platform, the job is the same:

chords  →  RhythmMuse  →  an instrument

You give RhythmMuse a chord progression, pick a style, and it generates a musical part that stays locked to your host's tempo and transport. Press play in your DAW, and RhythmMuse plays with you — stop, and it stops. There's no syncing to do, because it's already listening to the same clock your DAW is.

I think that's the detail worth sitting with for a second: you're not recording a performance and hoping it lines up. RhythmMuse generates its part in real time against your transport, every time, so it's always in time by construction.

Two ways to drive it

RhythmMuse can build a part from a progression you write ahead of time, or from chords you feed it as you play. Both roads lead to the same engine underneath.

More Info. There's a third mode too — a built-in demo progression for quickly auditioning a style before you've built anything. Chapter 7 covers all three source modes in detail; for now, know that Song mode is where you'll do most of your work.

A deterministic engine

"Deterministic" is a five-dollar word for a simple promise: the same inputs always give you the same output. Feed RhythmMuse the same progression, the same style, and the same Seed value, and you'll get exactly the same notes back, every single time.

This matters more than it might sound like it should. A generated part is only useful if you can trust it to stay put — you don't want it quietly changing on you between sessions, or between an early mix and the final bounce. Because RhythmMuse is deterministic, a part you like is a part you can keep. And when you want something different, you don't need to fight the engine for it — you just nudge the Seed control and roll a fresh variation on demand.

What's in the box

RhythmMuse comes with a fairly complete toolkit for building a part and getting it out into your session:

That's the whole shape of the plugin in outline. The rest of this manual walks through each piece in turn, starting with getting RhythmMuse installed and into your DAW.

2   Installing

Installing RhythmMuse is a normal plugin install — nothing about it is unusual, and you'll be done in a couple of minutes. The one thing worth knowing going in is where it lands: RhythmMuse installs into the shared system folder every DAW scans for plugins, not into some private folder of its own. That's what makes "install once, use in any DAW" actually true.

I'll walk through Windows and macOS separately, since the installers — and the folders they use — are different on each.

Installing on Windows

  1. Run RhythmMuse-1.2.2-Setup.exe.
  2. Accept the license agreement when the installer asks, then continue.
  3. Let the installer finish. It copies the VST3 into C:\Program Files\Common Files\VST3\RhythmMuse.vst3 — the shared folder every Windows DAW scans on startup — along with the user manual, a couple of reference documents, and a folder of example songs and styles.
  4. Launch your DAW. If RhythmMuse doesn't show up right away, rescan plug-ins — most DAWs have a menu option for this, and a fresh install is exactly when you need it.

Notice that step 3 doesn't ask you where to install anything. That's deliberate: RhythmMuse always goes to the one folder every DAW already knows to look in, so there's no path to get wrong and no separate step to point your DAW at it afterward.

Note. The installer needs administrator rights, since it's writing into Program Files and a folder shared by every application on the system. Windows will prompt you for that automatically — you don't need to do anything differently.

Installing on macOS

  1. Open RhythmMuse-1.2.2.pkg.
  2. Accept the license agreement and follow the installer through to the end.
  3. The installer asks for your password, since — like the Windows install — it's writing into a folder shared system-wide rather than just your own user account. Once it's done, both plugin formats are in place:

- VST3 → /Library/Audio/Plug-Ins/VST3/RhythmMuse.vst3 - Audio Unit → /Library/Audio/Plug-Ins/Components/RhythmMuse.component

  1. Launch your DAW and rescan plug-ins if RhythmMuse doesn't appear on its own.

Here's the one Mac-specific decision you need to make: which format to use. Logic Pro and UAD Luna only load the Audio Unit — there's no VST3 option in either host — so the AU build is the one that matters there. Most other Mac DAWs are happy with either format, and it won't matter which one loads.

About security warnings

RhythmMuse's Windows and macOS builds are code-signed — Windows Authenticode on the .exe and the plugin itself, Apple Developer ID plus notarization on the Mac side — so you shouldn't need to fight your way past an "unknown publisher" block to install it.

That said, don't be surprised if a brand-new release still draws a raised eyebrow from Windows SmartScreen or an antivirus scanner the first few days after it ships. That's a reputation check, not a signature check: SmartScreen and some antivirus engines flag any installer from a small, unfamiliar publisher until enough people have safely run it, signed or not. If you see a warning like that, it should clear on its own within a few days as the new release builds up a track record — it isn't a sign anything's actually wrong with the file.

More Info. If your DAW can't find RhythmMuse after installing, or you're chasing a routing problem rather than an install problem, Chapter 16 has a troubleshooting table, and Chapter 14 covers per-DAW routing in depth.

Formats by DAW

FormatHosts
VST3Reaper, Bitwig, Cubase, Studio One, FL Studio, Cakewalk Sonar, Mixbus, Digital Performer, Fender Studio Pro
Audio UnitLogic Pro, UAD Luna, and other AU hosts (macOS)
CLAPReaper, Bitwig, Studio One, FL Studio, and other CLAP hosts (Windows & macOS)
AAXNot yet — see Chapter 15 for how to use RhythmMuse in Pro Tools today

An AAX build for Pro Tools is on the roadmap, but it depends on a separate signing program through Avid that's outside RhythmMuse's own release process — so there's no date to promise yet. Chapter 15 covers the two ways to use RhythmMuse in Pro Tools in the meantime.

Where your custom styles and songs live

The installer doesn't just place the plugin — it also drops a folder of example songs and styles alongside the documentation, so you've got something to load and pull apart on your very first session.

More Info. Chapter 13 covers the full file-sharing picture: where RhythmMuse looks for your own styles and songs, what the three file types (.rmstyle, .rmsong, .rmbundle) are for, and how to share a song with someone who doesn't have your custom styles. For now, just know the examples are there waiting for you once RhythmMuse is up and running.

3   Activating & the trial

Let me get this one out of the way early, because it's the first wall a new user tends to hit — usually at the moment they first try to save. RhythmMuse lets you build a whole arrangement and play it back without entering anything at all. What it holds back until you've activated is getting your work out: saving a song, exporting or dragging out MIDI, and the two account-connected buttons, Community and Report. So you can explore freely, but the day you want to keep something, this is the step waiting for you.

Here's the good news up front: activation is a one-time paste of a short code, and there's a free 30-day trial that unlocks everything — it isn't a crippled preview. A trial license and a paid license behave identically while they're valid; the only difference is that the trial has a clock on it.

What works before and after

It's worth being precise about where the line falls, because it's narrower than people expect:

Note. The 30-day trial is fully featured — save, export, drag-out and all. "Trial" here means time-limited, not feature-limited. When it ends, RhythmMuse doesn't lock you out of your work; it drops back to build-and-play until you enter a purchase code.

Reading the License button

Everything happens on one small screen, and you reach it from the License button on RhythmMuse's top row. That same button is also your status light, so it's worth knowing what it's telling you at a glance:

The License button in its four states: Activate red, Trial amber, Licensed green, Trial ended red

Figure 3.1 The License button doubles as your status light. From left: Activate (red — nothing entered yet), Trial: Nd (amber — a trial is running, days left shown), Trial ended (red — your 30 days are up), and Licensed (green — a paid license is active).

Activating RhythmMuse

  1. Click the License button on the top row. The activation screen opens, titled Activate RhythmMuse.
  2. Paste your code into the field — it looks like SBP-XXXX-XXXX-XXXX-XXXX. The same field takes a trial code and a purchase code; RhythmMuse works out which one you've given it.
  3. Click Activate. It checks in with the store over the internet, so give it a second. When it succeeds you'll see "Activated — thank you!", and the header button changes to Trial: 30d or Licensed.

The Activate RhythmMuse screen: a code field, an Activate button, a Buy link and Close

Figure 3.2 The activation screen. Paste your SBP-… code into the field and click Activate; the Buy a full license link goes straight to the store if you don't have a code yet. Once you're activated, a Deactivate button appears here too, for releasing this machine.

Notice that you only do this once per machine. After it succeeds RhythmMuse remembers the license and works offline from then on — a paid license quietly re-checks with the store about once a month when you happen to be online, but you never have to think about it.

Where the code comes from

A trial code comes from the free-trial sign-up on the RhythmMuse website; a purchase code arrives when you buy. Either way it's the same SBP-… format, and either way you enter it the same way. If you don't have one yet, the activation screen has a Buy link that takes you straight to the store.

Moving to another machine

One license covers three machines at a time — a studio desktop, a laptop, and one more. If you try to activate on a fourth, RhythmMuse tells you the limit's reached and asks you to free one up first.

  1. On a machine you're retiring, open the License screen and click Deactivate. That releases the seat.
  2. Activate on the new machine as above.
Tip. Deactivate before you wipe or sell a machine, not after. Once it's gone you can't click Deactivate on it — you'd have to release the seat from your account page on the website instead, which is a few more steps.

4   Quick start (3 steps)

Here's the fastest way to hear RhythmMuse actually play — using Song mode, which is where you'll do most of your work anyway. Three steps, and you don't even need a progression ready to go, for a reason I'll explain in step 2.

  1. Insert RhythmMuse before an instrument. RhythmMuse and the instrument need to sit in the same signal path, so RhythmMuse's MIDI can reach it — exactly how depends on your DAW. In Logic, that means putting RhythmMuse in the track's MIDI FX slot; in Reaper, it means RhythmMuse and the instrument in the same FX chain, RhythmMuse first. Those are just two examples to get you oriented — Chapter 14 has the full, host-by-host walkthrough.
  2. Look at the chord grid — or write your own. Open RhythmMuse's Arrangement grid and you'll find it isn't empty: every fresh instance of RhythmMuse starts with a two-section demo already built in, chords and all. You can press Play right now and hear something. When you're ready to write your own progression, click a chord cell to open the chord selector — that's how every chord gets entered, by picking it visually rather than typing a symbol — and choose your chords there (Chapter 9 covers the selector in full).
  3. Pick a style and press Play. Every section has its own style, chosen from the dropdown, and the demo sections already have one each — pick something else if you'd rather. Make sure Source reads Song (grid) (it's the default), then start your host's transport. RhythmMuse plays through your instrument, locked to the beat.

Notice that nothing about this depends on you building anything first. Step 2 exists so you know your own progression is one click away, not because RhythmMuse needs you to fill in a blank page before it'll make a sound.

Note. No routing handy right now? Drag-MIDI (Chapter 12) lets you drag the finished part straight onto a track as a MIDI clip instead — no routing, no setup, works in every DAW. It does need RhythmMuse activated first, though (Chapter 3) — a trial or purchase code, entered once, and you won't be asked again.

To play along live instead

Set Source to Follow MIDI and send chords into RhythmMuse's MIDI input — from a MIDI clip, a keyboard, or your DAW's chord track. RhythmMuse plays under whatever chords it hears, in real time, no arrangement required.

5   Your first song

The rest of this manual takes RhythmMuse apart control by control. This chapter does the opposite: it walks one real song from open to finished, so you can see how the pieces fit together before you meet them one at a time. We'll load an arrangement that ships with RhythmMuse, listen to it, take it apart, change it, and pull the result into your DAW — the whole loop, start to end.

There's a quiet advantage in that phrase "an arrangement that ships with RhythmMuse": because the engine is deterministic, the example plays the same notes on your machine as it does on mine. So when I say what you'll hear, you actually will — I'm not describing a possibility, I'm describing your screen. Get your DAW open with RhythmMuse on an instrument track (Chapter 4 has the three-step version if you need it), and let's go.

Step 1 — Load the example and press Play

RhythmMuse's installer drops a folder of ready-made songs and styles next to the plugin. We'll open one of the songs.

  1. Click File on RhythmMuse's top row, then Load Song.
  2. Go to C:\Program Files\RhythmMuse\Examples\Songs (on macOS, /Library/Application Support/RhythmMuse/Examples/Songs) and open Example-VerseChorus.rmsong.
  3. Make sure Source reads Song (grid), then press Play in your DAW.

RhythmMuse plays the whole arrangement through your instrument, locked to your transport. You'll hear a strummed rhythm-guitar part move through three sections, then loop. Let it run a couple of times; the next steps are about understanding what you just heard.

The arranger after loading Example-VerseChorus, with a Verse and Chorus of chords in the grid

Figure 5.1 Example-VerseChorus loaded — the Verse rolling into the Chorus, each bar's chord sitting in the grid. (The 3/4 Bridge is just off-screen to the right.)

Step 2 — Read the arrangement

Everything you're hearing is laid out in the Arrangement grid. Along the top are three section bands, each a labeled block: Verse, Chorus, and Bridge. A section is simply a run of bars that share a meter and a style; click a band to select it, and its settings fill the row above the grid.

Here's what's in each one:

Under each band is the bar grid: numbered cells, one row per bar, where the chords live. The third Verse bar is the clearest example of the grid's reach — F@0 G@2 means "the first chord from beat 1, the second from beat 3", and you can see both chords sitting in the one bar at different points.

The Verse band and its four bars; bar 3 holds two chords, F then G

Figure 5.2 The Verse's four bars. Bar 3 is the two-chord bar — F@0 G@2 — the first chord from beat 1, the second from beat 3.

Step 3 — Make it yours

A song you can't change isn't much of a starting point, so let's change something and hear it. We'll swap a chord using the chord selector rather than typing — the visual picker you'll use for every chord you ever enter (Chapter 9 covers it in full).

  1. Click the Chorus band to select it.
  2. In its bar grid, click the chord in bar 2 — F. The chord selector opens with that chord already loaded.
  3. Pick a different chord — try Dm — and click Apply. Notice how the grid cell updates and the band redraws.
  4. Press Play. The chorus now moves through your new chord, and because nothing else changed, everything around it is exactly as it was.

That last part is the deterministic engine doing you a favor: you changed one chord, and only that chord's neighborhood changed. Nudge the Seed control at the top if you want a fresh take on the same chords; set it back and the old take returns, note for note.

Tip. Want to hear one section on its own while you work? Tick Selected section only under the grid, so Play loops just the part you're editing instead of the whole song.

Step 4 — Get the part out

You've got something you like; now pull it into your session as real MIDI. This is where a trial or purchase code earns its keep, because drag-out is one of the things activation unlocks (Chapter 3).

  1. Find the two drag strips under the grid: Drag Guitar to your DAW and Drag Chords to your DAW.
  2. Click and hold Drag Guitar to your DAW, drag onto an empty track in your DAW, and let go.
  3. RhythmMuse writes the whole arrangement to a MIDI clip and drops it there — the exact part you were hearing, now editable in your DAW like any other clip.

That's the finished loop: an idea, played, shaped, and printed to a clip. (Figure 12.1, in the drag-out chapter, shows the two strips.) From here Chapter 12 covers drag-out in full — including dragging just the chords, or just the selected section.

Step 5 — Keep it

Last thing: save your version so it's yours. Click File ▸ Save Song, give it a name, and RhythmMuse writes a .rmsong file — a small, plain-text arrangement you can reopen, back up, or hand to someone else (Chapter 13). Save it somewhere of your own rather than back into the read-only Examples folder, so the original stays put for next time.

And that's a whole first song. You loaded a real arrangement, understood its sections and chords, changed one, dragged the result into your DAW, and saved your own copy. Every control you touched has a chapter of its own ahead — but you've already seen how they add up.

6   The interface at a glance

The editor is one window, and everything in it is organized top to bottom by scope: global controls that apply to the whole song, then the settings for whichever section you've got selected, then the arrangement grid itself. Once you know that ordering, the window stops looking crowded and starts looking like exactly three questions, answered in order: what's the song doing, what's this section doing, and what are its chords.

Top row — global controls

These apply to the whole song, no matter which section is selected.

ControlWhat it does
SourceSong (grid) · Follow MIDI · Demo progression (Chapter 7)
KeyKey: Auto (detected from your chords) or force a major/minor key
Host BPMRead-out of the host tempo RhythmMuse is locked to
License / ActivateShows your activation status — trial days remaining, or Activate if you haven't yet — and opens the activation screen
FileSave / Load Song, Save / Load Bundle, Build arrangement, Clear Song, Follow section on play, and a handful of smaller settings covered in later chapters (Chapters 8, 10, 12, 13)
CommunityBrowse and share styles, songs and bundles with other owners — requires activation
ReportSend a bug, idea or question to the feedback board (Chapter 16)
BypassSilences RhythmMuse's output while it stays in the chain — a "mute" for the plugin. Saved with the song
SeedRe-rolls the part; same seed = same notes
OctaveGlobal transpose in octaves
Range (Low / High)Folds every generated note by octaves to stay inside your instrument's playable window
DrumDrum-lock amount, 0→1 (Chapter 11)

The File menu is worth a callout of its own: it's the one control on this row that hides more than it shows. Beyond the items above, it's also where you turn on live chord capture, learn a variation-trigger note, assign a MIDI controller to the Drum knob, and a few other settings that each get their own explanation where they're actually used.

More Info. Activation — the trial, what's gated, and what a purchase code unlocks — has a chapter of its own: see Chapter 3. In short, RhythmMuse plays and lets you build a song fully unlicensed; a trial or purchase code is what unlocks saving, exporting and drag-out MIDI, and the Community and Report buttons.

Selected Section — per-section settings

Every section — Verse, Chorus, or whatever you name it — carries its own settings, so a 4/4 Motown verse and a 3/4 waltz chorus can genuinely be different pieces of music living in the same song.

ControlWhat it does
NameLabel for the section (Verse, Chorus, …)
MeterTime signature for this section (4/4, 3/4, 5/4, …)
StyleWhich style plays this section
ModeThe scale mode for this section's connective notes — Ionian, Dorian, Phrygian, Lydian, Mixolydian, Aeolian or Locrian, or Inherit to just follow the song key

The feel knobs are their own small family, and picking a style loads a full set of defaults for them — you're always adjusting from a sensible starting point, never a blank slate.

KnobEffect
DensityHow busy the part is — more notes vs. more space
ComplexityChromaticism, walking and approach notes
SwingDelays the off-beat for a shuffle feel
HumanizeLoosens timing and velocity so it feels played, not typed
ScratchHow often the rests fill with muted dead-note scratches
RingHow long a strummed chord sustains — from tight and choppy to a long ring
FlourishIn-section embellishments — a quick pickup rake into some downbeats, between the plain strums
FillTransition fills — a short directional run into the end of the section
More Info. Mode and the feel knobs (including Anchor, on BassMuse) all get a full explanation with audible before/after context in Chapter 10. This table is just here so you know what you're looking at.

Arrangement — the chord grid

A playhead sweeps the grid during playback and auto-scrolls to keep up, and the selected section follows it — so whichever section the song is currently playing, that section's knobs and chords are the ones on screen. It's considerate about it, too: the playhead steps aside while you're actively editing — holding a knob, typing the section name, or browsing the style or meter list — and for about a second after any change, so it never yanks the selection out from under you mid-tweak. It's on by default; turn it off with File → Follow section on play if you'd rather the selection stay put.

Styles & export

7   Source modes

The Source dropdown answers one question: where should RhythmMuse get its chords from? Think of it as choosing between three different musicians' jobs — reading a chart you wrote out in advance, following a singer by ear in real time, or just noodling along to a practice loop. All three play through the exact same engine underneath; they just differ in where the chords come from.

There are three settings, and picking the right one matters because two of them quietly change what the rest of the window looks like.

The Source dropdown set to Song (grid), beside the time-signature picker

Figure 7.1 The Source dropdown — here on Song (grid) — with the time-signature picker beside it.

Song (grid)

This is the mode you'll use to actually write a part into a song. RhythmMuse plays the arrangement you built in the grid — every section, in order, with each section's own meter, style, feel, and chords — locked to your host's transport from the first bar to the last.

Song mode is also the only one of the three that plays through the whole arrangement. Follow MIDI and Demo progression, by contrast, both loop — which is exactly why they're built for auditioning, not for a finished take.

Follow MIDI

Follow MIDI turns RhythmMuse into a real-time accompanist instead of an arranger. It ignores the grid completely and instead watches the notes arriving at its own MIDI input, live.

Here's the mechanism, since it explains a lot about how the mode behaves:

  1. Hold a chord. Play it on a keyboard, or route in a MIDI clip or your DAW's chord track — anything that sends note-on/note-off into RhythmMuse's input works.
  2. RhythmMuse figures out what chord you're holding, using the lowest note as the root, and generates a one-bar loop of that chord using the currently selected style and feel.
  3. Change the chord, and it regenerates — but only when the chord actually changes, so it isn't re-rolling the pattern on every note.
  4. Let go of every note, and it goes quiet. No held notes means no chord to play under, so RhythmMuse simply stops rather than holding onto the last thing you played.
Note. Channel 10 is reserved for drum-lock input (Chapter 11) and is never read as a chord tone — so you can feed a kick pattern and a chord track into the same MIDI input at once without them interfering with each other.

Because there's no arrangement involved, the grid hides itself in this mode — there's nothing in it to look at. The window also shrinks down to a compact height, and the section panel below relabels itself FOLLOW STYLE (generated on each chord you hold), which is RhythmMuse telling you plainly what it's doing.

Demo progression

Demo progression is the fastest way to answer "what does this style actually sound like?" without building anything first. RhythmMuse loops a built-in eight-chord progression through whichever style is currently selected, so you can flip through styles and hear each one immediately.

Like Follow MIDI, it loops indefinitely rather than playing once — and it hides the arrangement grid and shrinks the window the same way, since there's nothing to arrange here either.

Both Follow MIDI and Demo progression need a style and a feel to play with, and neither one has its own arrangement to pull those from. So both borrow them from the same place.

Tip. Style and feel in Follow and Demo modes always come from Section 1 of your arrangement — whatever section currently sits first in the grid. Set that section's style and feel knobs the way you want the live sound to behave, and both modes will follow. That's also why the section panel stays visible and editable even with the grid hidden: it's not decoration, it's the live control surface for whatever you're about to play or audition.

8   Building a song

A song, to RhythmMuse, is a list of sections — Verse, Chorus, Bridge, whatever names you give them. Each section carries its own time signature, style, feel, and bars, so a 4/4 Motown verse can sit right next to a 3/4 prog bridge in a completely different style. This chapter walks through building that list up: adding and arranging sections, filling them with chords, and the handful of controls — key, seed, range, and the live variation trigger — that shape the song as a whole.

Sections

Everything starts with the row of section bands across the top of the arrangement grid.

A section band above its numbered bar grid, chords sitting in some of the cells

Figure 8.1 A section band and the bar grid beneath it. The band names the section, its style and meter; each numbered cell below is one bar, and clicking a cell opens the chord selector to set that bar's chord.

The quick song builder

Building a multi-section arrangement one + Section click at a time works, but it's not the fastest way to get a whole song's skeleton down. File → Build arrangement… does it in one step.

  1. Open File → Build arrangement….
  2. Type your song's structure as Name:Bars tokens, separated by spaces or commas — for example: Verse:8 Prechorus:4 Chorus:8 Turn:4 Verse:8 Chorus:8. Or skip typing and click a template instead: Pop, Verse/Chorus, AABA, or 12-bar blues.
  3. Choose Append to add the new sections to the end of your current song, or Replace to clear the song first and start over.

The Build arrangement dialog: a structure field, the Pop / Verse-Chorus / AABA / 12-bar blues templates, and Append / Replace

Figure 8.2 The quick song builder. Type a Name:Bars structure or click a template, then Append or Replace.

RhythmMuse creates every named section with the bar count you gave it (clamped to a sane 1–64 bars if you type something wild), and each new section inherits the meter, style, and feel of whichever section was selected when you opened the builder — so the sections you build already carry the groove you'd already dialed in, rather than starting from scratch. Type the same name twice and RhythmMuse numbers them for you automatically (Verse 1, Verse 2), so you never end up with two sections both just called "Verse."

Tip. About to hit Replace? Click Save current song… first. It backs up your existing arrangement to a .rmsong file before Replace clears it, so a structure experiment can never cost you the song you already had.

Copy, paste & insert sections

Right-click any section band for the full set of section-level actions:

Keyboard shortcuts do the same jobs when the editor has focus: Ctrl/Cmd+C copy, Ctrl/Cmd+X cut, Ctrl/Cmd+V paste after, Ctrl/Cmd+D duplicate.

Undo & redo

Every change you make to the arrangement can be undone with Ctrl/Cmd+Z and redone with Ctrl/Cmd+Shift+Z (on Windows, Ctrl+Y redoes too) — adding, deleting, reordering, renaming or duplicating sections; editing chords; changing a section's meter, key, mode, style or feel knobs; per-bar fills and mutes; and dropping a MIDI clip in. Undo and Redo are on the File menu as well, grayed out when there's nothing to undo. Dragging a knob counts as a single step — one undo takes the whole move back, not one tiny nudge at a time. The history is per session: it starts fresh when you load or clear a song, and it isn't saved with the project.

Bars & chords

Add bars to the selected section with + Bar. To put a chord in a bar, click its chord cell — that opens the chord selector (Chapter 9), which is how every chord gets entered. RhythmMuse understands a wide vocabulary once you're in the selector or reading a chord back:

More than one chord per bar

Set Grid to 1/8 or 1/16 and you can place chords on sub-beats instead of just the downbeat. Each chord holds until the next one comes along; an empty cell simply holds whatever chord came before it. If you're reading or hand-editing a song's plain-text file, a bar with more than one chord is written as F@0 G@2 (F on beat 1, G on beat 3) or Am@0 Dm7@1.5 (a change on the "and of 2").

Style overrides — a different player for a bar or a chord

By default, every bar plays in its section's style. Sometimes you want one passage to take a different voice while the rest of the section keeps its groove — a bridge that hands off to a busier player for four bars, say. You can override the style for a single bar, or even a single chord, without touching the section's feel (density, swing, ghost, legato, and the rest still apply — only who's playing changes).

Overrides are saved with the song and travel in shared .rmsong files. If whoever you send it to doesn't have that exact style installed, the bar just falls back to the section's style rather than breaking anything.

Silence — drop out a section or a bar

Sometimes the part should lay out — a rest bar, or a whole section that drops before a big return. You can silence either without deleting anything:

  1. Mute a section — right-click the section band and choose Mute Section (silence). The whole section goes silent; its band grays out and reads MUTED.
  2. Mute a bar — click that bar's number and choose Mute bar (silence) from the same combined menu described above. The bar goes silent and its lane dims with an M badge.

Muting only ever affects output. The section or bar keeps its exact place in time — loop length and playhead are unaffected — and its chords, style, and feel are all kept intact, so un-muting brings back exactly what was there. A chord that was already holding when it runs into a muted bar simply resumes on the other side of it, and a note ringing into the drop gets trimmed cleanly rather than cutting off ugly. Mute is saved with the song, and both live playback and Drag MIDI to your DAW respect it. (Silencing an individual beat, rather than a whole bar, is planned for a later release.)

Tip. Want the drop to still end with a pickup back in? Turn on Keep fill when muted in the same menu. The muted region still plays its transition fill — the run that leads into the next chord or section — while everything before it stays silent: the classic "drop, then a fill back in." The region shows as MUTED (fill) so you can see at a glance that the fill survives. It's off by default, so a plain mute is complete silence, and it only does anything where a fill is actually defined — a section's last bar, or a bar you've explicitly given a Fill marker.

Key

Leave Key on Auto and RhythmMuse works out the key from your chords, shown as something like "Key: C major." Override it if you want to pin a specific tonal center — approach notes and walking lines respect whichever key is active, auto-detected or not.

Seed, octave & range

All three are global to the whole song, not per-section.

Live variation trigger

The Seed control re-rolls the whole song between takes — great for finding a part you like, but not something you'd want to touch mid-performance. The variation trigger does the same kind of re-roll live, per section, while the song is actually playing: a MIDI note you choose re-rolls the pattern for whichever section the playhead is currently in, and everything else in the arrangement is left untouched. It's built for performing — think of it as a "variation pad" you can tap between phrases.

Set it up under File → Variation trigger:

  1. Click Learn trigger note (tap your pad), then play the note you want to use. RhythmMuse captures both the note and its MIDI channel, so whatever your controller or DAW happens to send just works — you don't need to guess the channel yourself.
  2. Leave Channel on Any, or pin the trigger to one specific channel (1–16) if you'd rather keep it separate from other incoming MIDI.
  3. Switch on Enabled. It's off by default, so a stray note on your controller can never re-roll a section by accident.

During playback, each tap steps to the next variation, and the new pattern always lands cleanly on the next downbeat — never mid-bar. It's deterministic: the same sequence of taps reproduces the same part every time, and your underlying song seed is never touched by any of this.

You'll see it happen, too. The section's band flashes the moment a variation fires, and stays marked with a small ▲N badge for as long as it's sitting on a variation — N counts how many times you've re-rolled it, so a glance at the arrangement tells you which sections are on their base seed and which are running a variation. Found one you love? File → Variation trigger → Bake current variations into song folds it permanently into the saved song — it becomes that section's actual seed, survives edits and reloads, and clears the badge since there's no longer a "variation" to distinguish it from. This all works in Song (grid) mode, since that's the mode where RhythmMuse owns the sections in the first place.

Tip. Hover any section's band to read out its effective seed and exactly how it's built — base seed, plus any baked bump, plus the current variation offset — so when a re-roll sounds great, you can write the numbers down and reproduce it later. The ◂ and ▸ buttons beside the arrangement step the selected section back and forth through the variations you've stacked up, letting you audition them before committing to one with Bake. And if you'd rather keep your hands on the controller than the mouse, File → Variation trigger → Learn step-back note assigns an optional MIDI note that steps a variation backward — the companion to the trigger note, which only ever steps forward.

9   The chord selector

The chord selector is a small window that lets you build a chord by clicking instead of spelling it out. It's the same idea as a chord chart taped to a music stand — you look at the shape you want, you point at it, and you move on. The difference is that this chart also shows you the song key, lights up the notes on a keyboard, and writes the finished symbol into your arrangement for you.

This matters because RhythmMuse builds its bass line from the chord symbols in the grid, and a symbol it can't read is a symbol it quietly ignores. The selector never hands you an unreadable chord. Every chord you build here is one RhythmMuse can play.

You'll spend more time in this window than almost any other, so it's worth ten minutes learning what each part does. Let's open it first.

7.1 Opening the selector

The selector belongs to the arrangement grid, so you reach it by clicking the cell you want to change.

  1. Set Source to Song (grid). The arrangement grid appears below the transport controls.
  2. Find the bar you want to work on and click its chord cell — the row of boxes underneath the bar numbers.
  3. Notice how the rest of the window dims and the selector appears in the middle. That dimmed layer is deliberate; it tells you the selector has your attention until you're done with it.

Your screen should now look like the one shown in Figure 9.1.

The chord selector, with A minor selected in the key of C major

Figure 9.1 The chord selector. The wheel's center reads "C major", the Am segment on the inner ring is filled, and the preview at the bottom left confirms the chord as Am.

If the cell already had a chord in it, the selector opens with that chord loaded: the root, the type and the slash bass are all set for you. An empty cell shows a small dash, and clicking it opens the selector on C major — the starting point the window uses when it has nothing to go on.

Note. The selector is drawn inside the plugin window rather than as a separate floating window. That's why it behaves properly in Logic Pro and other hosts that keep plug-in windows penned in. If your plugin window is too small to hold it, RhythmMuse grows the window temporarily and puts it back to its original size when you close the selector.
Note. Right-clicking a chord cell does something different — it opens the per-chord style menu, not the selector. If nothing happened when you right-clicked, the cell was empty; there's no chord there to give a style to.

The selector is a Song (grid) feature. In Follow MIDI mode there's no arrangement to edit, so the grid — and with it the selector — isn't on screen at all.

7.2 What you're looking at

The window is laid out in four regions, and once you can name them the rest of this chapter is easy going:

Everything updates live. Click anything at all and the preview text, the highlighted keys and the highlighted wheel segment redraw together, so you're never guessing what you're about to write into the song.

7.3 Picking a root from the circle of fifths

The circle of fifths is a way of arranging the twelve notes so that neighbors sound related. Going clockwise from C you get G, D, A and so on — each one a fifth up from the last, and each one a close musical relative of the one before it. Songwriters have leaned on this layout for a couple of centuries, because chords that sit near each other on the circle tend to sound good near each other in a progression.

RhythmMuse draws it as two rings with the song key in the middle:

To use it, click a segment:

  1. Click a segment on the outer ring. Notice how the segment fills with the accent color, the TYPE buttons jump to Major, and the preview at the bottom shows the new symbol.
  2. Click a segment on the inner ring instead. This time you get that segment's minor chord, and TYPE switches to Minor.
  3. Look at the center before you pick. Roots near your key are the ones most likely to sound settled.

Figure 9.1, back in the previous section, shows step 2 in progress. The song is in C major, and the Am segment on the inner ring has been clicked: it fills with the accent color, TYPE switches to Minor, and the preview reads Am. Notice that Am sits in the same wedge as C on the outer ring — that's the relative minor, the closest possible neighbor to the song's own key.

The center isn't clickable, and neither is the area outside the wheel — clicks land only on the two rings. So don't be afraid to explore; the worst a stray click does is nothing at all.

Tip. I use the wheel for the root and the type, then switch to the right-hand column for everything else. The wheel is faster for the decision that matters most, and the dropdowns are more precise for the trimmings.

If you'd rather not use the wheel, the ROOT dropdown beside it does the same job. It lists all twelve notes, and it always agrees with the wheel — pick from one and the other follows.

Note. Root and bass note names are written with sharps: C#, D#, F#, G#, A#. There's no flat spelling in these lists, so where you'd write E-flat you'll pick D# instead. It's the same note, and RhythmMuse plays it the same way.

The center readout comes from the Key control on the main window. Leave that on Key: Auto and RhythmMuse works the key out from every chord in the song; set it explicitly and the wheel's center shows your choice instead.

7.4 Setting the chord type

The TYPE buttons set the basic quality of the chord — the part that decides whether it sounds bright, dark or unsettled. There are seven, and the selected one is highlighted in the accent color.

ButtonWhat it writesWhat it sounds like
MajorCThe plain, bright triad
MinorCmThe darker triad
DimCdimTense and unresolved — a passing chord
AugCaugRaised fifth; restless
sus2Csus2Open and unresolved, with the third replaced
sus4Csus4The classic suspension that wants to fall
PowerC5Root and fifth only; neither major nor minor

Only one type can be active at a time, which is exactly right — a chord is either major or minor, not both. Click a different button and the previous one releases.

Two of these deserve a word of honesty before you build a song around them.

Warning. RhythmMuse's underlying chord-quality model — shared by both products — doesn't carry an augmented or a sus2 quality of its own. Aug is generated as a major chord, and sus2 is generated as a sus4. The chord MIDI drag-out does voice the raised fifth for Aug, so exported chords are correct — but if the raised fifth or the second is the whole point of the passage, listen to the generated part before you commit.

7.5 Adding color with the interval buttons

The INTERVALS buttons add the notes that turn a plain triad into something with character. A C major triad is three notes; add the seventh and you get Cmaj7, which is the same chord wearing a nicer jacket. These are the tones players call extensions (the 6, 7, 9, 11 and 13) and alterations (the flattened and sharpened ones).

There are twelve buttons in a three-column grid:

They're toggles rather than a single choice. Click one to switch it on, click it again to switch it off, and the ones that are on stay highlighted. Switch on as many as you like.

Here's the part that surprises people, so I want to be straight about it. The chord symbol keeps only one extension, even when several buttons are lit. RhythmMuse picks it in this order and uses the first one it finds: maj7, then 13, then 11, then 9, then 7, then 6. So if you turn on both 7 and 9, the preview reads C9, not C79 — which is right, because in real chord notation a 9th chord already contains the 7th.

The alterations follow their own rule, and it's worth knowing why. An alteration only reaches the symbol when the chord already has a seventh or higher in it — that is, when maj7, 13, 11, 9 or 7 is switched on. Click b9 on a plain major triad and the preview won't change, because "C with a flat ninth and no seventh" isn't a chord anyone writes.

  1. Click Major in the TYPE column, then click b9. Notice that the preview still reads just C.
  2. Now click 7. The preview jumps to C7b9 — the alteration finally had somewhere to attach itself.
  3. Click 7 again to switch it off. The preview drops back to C, taking the alteration with it.
Note. If you build a combination that isn't a real chord — a diminished chord with a major seventh, say — RhythmMuse falls back to the plain triad rather than writing something it can't play. The preview shows you the fallback immediately, so you'll see it happen.
Note. One chord you can't build here is a minor-major seventh (CmMaj7). Selecting Minor and maj7 together gives you plain Cm, because the maj7 marker is ignored when the type is minor.

7.6 Choosing a slash bass

The BASS dropdown puts a different note underneath the chord — what's written as C/E and read aloud as "C over E". That bottom note is what your ear hears as the foundation, so changing it changes the whole feel of the bar without changing the harmony one bit. It's the standard way to write an inversion, and it's how you get a bass line that walks down while the chords stay put.

The list starts with an em dash (—), which means "no slash bass, just play the root," followed by the twelve notes. Pick a note and the preview appends it after a slash; pick the dash to take it away again.

RhythmMuse honours the slash note in the generated part, which is the whole point. A C/E tells the bassist to sit on E, not C.

Tip. Try C, G/B, Am, Am/G across four bars. The bass walks C–B–A–G under chords that barely move, and it's one of the most-used moves in popular music.

7.7 Reading the piano preview

The keyboard along the bottom shows the chord you've built, highlighted across two octaves. RhythmMuse voices the chord once — it doesn't light up every octave — and shifts the whole voicing to sit near the middle of the keyboard, so the shape you see is roughly the shape a player's hand would make.

Use it as a sanity check rather than a score. Glance at it before you click Apply and you'll catch the wrong-root and wrong-quality mistakes that are otherwise invisible in a chord symbol.

The preview does have limits, and knowing them saves confusion later:

Note. The keyboard is a display only. Clicking it doesn't do anything and doesn't play a sound.

7.8 Giving one chord its own style

The STYLE dropdown is the odd one out in this window: it doesn't change the chord at all. It changes who plays it. Every chord normally inherits its style from its bar, and the bar from its section — but sometimes you want one chord in a turnaround to come from a different player entirely.

Leave it on Inherit bar / section and everything behaves normally. Pick a style from the list and that one chord plays in that style, overruling both the bar and the section. The section's feel knobs — density, swing, ghost, legato and the rest — still apply; only the player changes.

You'll see the override on the grid straight away. The cell picks up a colored wash and a bold frame in the style's color, so one scan of the arrangement tells you which chords have been singled out.

More Info. Per-bar and per-section style overrides, and the order they win in, are covered in Chapter 8 under "Style overrides."

7.9 Applying, clearing and backing out

You've got three ways to leave the selector, and they do genuinely different things.

  1. Click Apply to write the chord into the cell. The chord symbol and any style override you picked both go in, the selector closes, and the cell in the grid shows your chord.
  2. Click Clear to empty the cell. The chord is removed and so is its style override, the selector closes, and the cell shows a dash again.
  3. Click anywhere on the dimmed area outside the selector to back out. Nothing is written, and the cell keeps whatever it had before.

Get into the habit of using the dimmed backdrop when you're just browsing. It's the only exit that changes nothing, and it saves you from talking yourself into a chord you were only auditioning.

Warning. An emptied cell isn't a silent bar. When a cell has no chord, the previous chord simply holds through it — that's how you write a chord that lasts four bars. If you want silence, mute the bar instead (Chapter 8).

7.10 Placing more than one chord in a bar

One cell holds one chord, so the number of cells per bar decides how finely you can place changes. That's the job of the Grid dropdown beside the arrangement controls: 1/4 gives you one cell per beat, 1/8 gives you two, and 1/16 gives you four.

To put a chord on the "and" of beat 2, set Grid to 1/8 first, then click the cell you want. Each chord holds until the next one, so you only need to place a chord where something actually changes.

More Info. Grid resolution, including the per-section override, is covered in Chapter 8. For now, think of it as a view setting — changing it never changes playback, only how precisely you can place a chord.

7.11 One thing to watch when you reopen a chord

Reopening a chord doesn't always bring back everything you put into it. RhythmMuse stores the chord as a symbol, and when the selector reads that symbol back it restores the root, the base quality and the slash bass — but not the extensions and alterations.

Here's what that means in practice. Say you build C13 and apply it. Click that cell again and the selector opens showing Major with the 7 button lit, and the preview reads C7. The 13 is still in your song, but it isn't in the window any more. Click Apply at that point and you'll overwrite C13 with C7 without meaning to.

Warning. If you open a chord that has extensions or alterations and you didn't intend to change it, back out by clicking the dimmed area rather than clicking Apply. Applying rewrites the cell with whatever the window is showing, which may be a simpler chord than the one you started with.

The same thing happens with Aug and sus2, which come back as Major and sus4 respectively. There's no way around this from inside the window, so the habit to build is a simple one: if you're only looking, click the backdrop.

I don't want to make this sound worse than it is. It only bites on the richer chords, it's completely predictable once you know about it, and the preview always tells you exactly what Apply is about to write. Read the preview line, and you'll never be caught out.

10   Styles & the feel knobs

A style is RhythmMuse's model of a player's characteristics — their register, their rhythmic feel, their harmonic vocabulary, and how they articulate a note. It's not a transcription of anyone real; think of it more like a character an actor plays than an impersonation of a specific person. That's deliberate: it means every style is legally RhythmMuse's own, and it also means you're picking a sound, not a copy of a recording.

Eight rhythm-guitar styles are built in. Each one models a different guitarist's approach — the strum pattern, how the chord is voiced on the strings, and the mix of palm-mutes, accents and open rings (Chapter 11 covers the strum engine behind all of it):

Style (dropdown label)Character
BuzzsawRelentless eighth-note downstrokes on wide power chords — driving punk
High VoltageOpen chord / palm-mute alternation, a hard-rock chug
Gallows GallopGalloping palm-muted sixteenths with the chord ringing on the change — thrash
Sunset StripRinging up-and-down triads, a lighter melodic rock
Open RoadLoose, swung double-stops with ghost scratches — swaggering rock & roll
Brown GrooveA funky muted-scratch groove between wide accents
NightfallSustained clean broken arpeggio — an ambient wash
Uptown SnapA single tight triad stab on 2 and 4 — a soul/funk backbeat

The feel knobs

Picking a style loads a full set of defaults into the feel knobs, so you always start from a sensible place — a Jazz style starts swung and walking, a Synth-Pop style starts stiff and metronomic. From there, the knobs are yours to bend. They're per-section, so a Verse and a Chorus can breathe completely differently even when they share a style.

The row of feel knobs: Density, Complexity, Swing, Humanize, Scratch, Ring, Flourish, Fill

Figure 10.1 The feel knobs, showing the values the selected style loaded. Every knob is per-section; the table below is what each one does.

KnobRangeEffect
Density0–1.5How busy the part is — more notes vs. more space
Complexity0–1Chromaticism, walking, and approach notes
Swing0–0.5Delays the off-beat for a shuffle feel
Humanize0–1Loosens timing and velocity so it feels played, not typed
Scratch0–1How often the rests fill with muted dead-note scratches
Ring0–1.1How long a strummed chord sustains — from tight and choppy to a long ring into the next hit
Flourish0–1In-section embellishments — a quick pickup rake building into some internal downbeats, adding busyness between the plain strums. Distinct from Fill, which owns the section-end transition. Each style sets its own default.
Fill0–1Transition fills — a short directional run into the end of the section, landing on the approach to the next chord. 0 is off; 1 is a busy run up to a full bar long, growing longer and busier as you raise it. By default it only fires on the last bar of each section, so mid-section chord changes stay clean. Each style sets its own default.

That's eight knobs on RhythmMuse.

Per-bar Fill markers

The Fill knob's "last bar only" default is a sensible starting point, but sometimes you want a fill somewhere else — bar 4 and bar 8 of an eight-bar verse, say. Click that bar's number, in the row above the chord cells, and look for Fill in the menu that opens:

Each bar shows a small F badge so you can read the whole section's fill map at a glance: a solid amber F — brighter as the amount goes up — means that bar fills, and a faint hollow F means it won't. Per-bar markers are saved with the song and travel in your .rmsong file and DAW session.

Note. That Fill menu isn't a separate right-click destination — it's a submenu inside the same combined menu you get from clicking a bar number at all, alongside the per-bar style override and the mute toggle covered in Chapter 8. One click on the bar number gets you all of it.
Tip. Hover any knob, button, or menu for a one-line reminder of what it does. If you'd rather see a cleaner window, turn the hints off with File → Show tooltips.
Note. RhythmMuse checks for a newer release each time it loads, and shows an amber Update to v… button in the header when one's available. If you'd like to help test prereleases, tick File → Get beta updates — the button then reads Update to v… (beta) and follows the beta channel instead of stable releases.

You can also build your own styles as plain-text .rmstyle files — Chapter 13 and the Appendix cover the format.

11   Strumming, voicings & articulation

RhythmMuse is a strumming engine. Where a keyboard part is really two hands and a bass part is one moving line, a rhythm-guitar part is a hand working a pick across a voiced chord — and that's exactly what RhythmMuse models. Underneath every style is a one-bar pattern of pick strokes, each stroke carrying an articulation and a direction, laid over a chord voiced the way a guitarist would actually finger it low on the neck. Picking a style is choosing that pattern, that voicing, and the feel that ties them together.

Target-agnostic articulation

Here's the design decision that matters most for how you'll use RhythmMuse: it does not rely on a specific guitar library's keyswitches. A palm-mute isn't a special note that only Shreddage or Ample understands — it's just a short, quieter note. A ring is a longer, fuller one. An accent is loud. A dead (scratch) note is a ghost — very short, very soft. Because every articulation is expressed purely as velocity and note length, the part plays convincingly on any guitar instrument you point it at, with no keyswitch map to set up and nothing to break when you swap libraries.

ArticulationHow it's played
RingA normal strum that rings until the next hit — the body of most parts
AccentLoud and full — the hits you lean on, and the open chord on a change
Palm-muteShort and quieter — the chunky, muted chug low on the strings
Dead / scratchA ghost: very short, very soft — the percussive scratch between the hits

Up and down strokes

Every stroke is a down-stroke or an up-stroke, and RhythmMuse voices the difference the way a real pick does: a down-stroke sweeps the strings low to high, an up-stroke high to low, each note staggered a few milliseconds behind the last so the chord reads as a strum rather than a stiff block. Palm-mutes and dead notes strum tighter than open rings, exactly as they do under a real hand, and an up-stroke lands a touch softer than a down-stroke. The width of that spread is part of the style, and you can widen or tighten it live.

The strum pattern

A style's rhythm is a one-bar pattern read on a sixteenth-note grid — one slot per sixteenth, sixteen to a 4/4 bar — where each slot is a rest or one of the four articulations, up or down. That's what makes a driving eighth-note punk part and a galloping palm-muted thrash part read as completely different players even over the same chords: the pattern, not the notes, carries the identity. The pattern re-aligns to the start of every bar, so it stays locked in odd meters too — a 7/8 bar simply uses the first fourteen slots.

Note. When a new chord arrives on a downbeat, RhythmMuse opens it up: whatever the pattern said for that slot, the first hit of a new chord rings out accented — the familiar "chug chug … CHORD" move. Most styles turn this on; a few (the tight, machine-like ones) leave it off.

Voicings

The voicing decides how the chord is stacked on the strings. Every style picks one, and it shapes the whole character — a bare power chord and a full ringing triad barely sound like the same instrument.

VoicingHow the chord is stacked
PowerRoot–fifth–octave — the classic power chord
Power (wide)A power chord with the octave's fifth added on top — fuller, ringier
TriadA full major/minor color — the power chord plus the third and a top fifth
ArpeggioOne voice per stroke, cycling upward — broken, clean picking
DyadA mid-register two-note double-stop — snappy, not thick

Chords are voiced low on the neck — the root sits down in the region a guitarist frets a barre or power chord, roughly E2 upward — so the part lands where a rhythm guitar actually lives rather than up in melody range. Point RhythmMuse at a guitar instrument and the voicing falls under the fingers the way you'd expect.

How the feel knobs map to the guitar

The feel knobs (Chapter 10) drive the strum engine directly. Density thins or fills the pattern — lower it and the quieter in-between strokes drop out, leaving the accents; raise it and the part busies up with extra scratches. Swing pushes the off-beats for a shuffle or a loose sixteenth feel. Humanize loosens the timing and velocity so it plays like a hand, not a grid. Two knobs are relabeled for the guitar: Scratch (in the bass and piano engines, "Ghost") sets how often the rests fill with muted dead-note scratches, and Ring ("Legato" elsewhere) sets how long the strummed chords sustain — from tight and choppy up to a long ring into the next hit.

Tip. Because it's all velocity and length, the single biggest factor in how RhythmMuse sounds is the guitar instrument you feed it. A clean strat patch, a palm-muted metal tone and an acoustic will each read the same MIDI completely differently — try the part through a couple before you decide a style isn't working.

12   Drag-MIDI — export & import

Every DAW can accept a MIDI clip dragged onto a track. That's the one thing you can always count on, no matter how unusual your routing is or how a particular host feels about hosting RhythmMuse as a MIDI effect — which is exactly why RhythmMuse builds its export and import around plain drag-and-drop instead of anything more elaborate.

Dragging your part out

The drag strip at the bottom of the window prints your whole arrangement to a standard .mid file the moment you start dragging it. Press and drag it straight onto a track in your DAW — or into a folder, if you just want the file — and let go. You get back a MIDI clip of the part, ready to use.

The two drag strips: Drag Guitar to your DAW and Drag Chords to your DAW

Figure 12.1 The two drag strips at the bottom of the window — the guitar part on the left, the chords on the right. Press and drag either onto a DAW track.

This is the universal fallback. It works in every DAW, with no routing to set up and no plugin-format concerns, and it bounces down perfectly because by the time it hits your track, it's just MIDI — nothing depends on RhythmMuse being loaded at mixdown time. Reach for it whenever live routing feels like more setup than the moment calls for, or any time you're working in Pro Tools (Chapter 15), where it's one of only two ways in.

Note. Because the engine is deterministic (Chapter 1), the MIDI you just dragged out is exactly what you heard — same seed, same notes, not an approximation of it.

Drag Chords — a chord track for piano or pad

Right beside the part strip is a second one that prints the arranger's chords themselves, as sustained block-chord MIDI, instead of the generated part. Drag it onto a piano, pad, or synth track to comp underneath whatever RhythmMuse is playing. It voices the full chord — extensions and all — as an ascending spread starting around C3, so a dense 11th or 13th chord opens outward instead of clumping into a cluster down low.

By default, that voicing leaves the very bottom out — File → Chord drag: omit low root is on out of the box, on the theory that the generated part already owns the low end and doesn't need company down there. Turn it off and a low root gets added below the voicing to anchor it on its own, useful if you're dragging chords out without a bass part alongside them. Your choice here is saved with the song.

Just the selected section

Both drag strips normally export the whole song, but the Selected section only toggle next to them scopes both at once to whichever section you currently have selected — rebased to start at bar 1, so the clip you get is just that section, standing on its own. The strip labels update to show which section you're about to drop, so you're never guessing.

Generate chords from dropped MIDI

The strips work in reverse too: drag a MIDI clip out of your DAW and drop it onto the arranger, and RhythmMuse reads the harmony out of it and writes a chord progression into the grid for you. A few things make this more reliable than it might sound:

When you drop the clip, a menu asks where the chords should land:

The Drop chords into menu: Whole song, Selected section, This section, From this measure, As a new section

Figure 12.2 The drop-target menu. Each option names the section it would affect, so you can see exactly where the chords will go before you commit.

  1. Whole song — split across every section by position; the last section grows if the clip runs longer than the song.
  2. Selected section (name) — replace whichever section you currently have selected.
  3. This section (name) — replace the section you actually dropped the clip on.
  4. From this measure (bar N) — fill forward from the bar you dropped on toward the end of that section, leaving everything before it untouched.
  5. As a new section (at the end) — create a brand-new section for the chords. RhythmMuse asks for its time signature first, so a 4/4 clip dropped after a 3/4 section still gets a proper 4/4 home — and the new section inherits the previous one's style and feel, rather than starting from a default.

If you picked a section or a from-this-measure target and the clip is longer than the room it has, RhythmMuse asks — by name, with the real numbers on both sides — something like "The dropped chords span 12 bars, but this section holds 8. Clip the extra bars, or extend this section to fit?", with Clip to fit and Extend this section as your two options. Whole Song and As A New Section never need to ask — they simply grow to fit. And no matter which target you pick, if it would overwrite chords that are already there, RhythmMuse asks you to confirm the replacement first, naming exactly what's about to be replaced ("this section," "the whole song," or "this measure onward").

The 'Clip is longer than this section' dialog: Clip to fit, or Extend this section

Figure 12.3 The fit prompt — shown only when the clip has more bars than a bounded target. Clip the extra bars off, or grow the section to hold them.

The 'Replace chords?' confirmation dialog

Figure 12.4 The replace confirmation — shown only when the target already holds chords, so a drop never silently overwrites work you'd done.

Capture chords live from MIDI

Not every DAW will let you drag a MIDI clip onto a plugin's window — so for those, RhythmMuse can read your chords as you actually play them instead.

  1. Turn on File → Capture chords from MIDI. RhythmMuse arms itself, ready to listen.
  2. Route a chord track — or your keyboard — into RhythmMuse's MIDI input.
  3. Play. Each chord you play is timestamped against the transport as it happens.
  4. Stop the transport. RhythmMuse automatically disarms and writes what you played straight into the grid — the same end result as a drop, without needing to drag anything at all.

The drum channel (10) is ignored during capture, so a kick pattern arriving on the same input never gets mistaken for a chord tone. RhythmMuse still asks before replacing chords that are already there, exactly as it does for a dropped clip.

13   Sharing: styles, songs, bundles

Everything RhythmMuse saves is plain text. There's no proprietary pack format, no samples riding along, and nothing to recompile — a style, a song, or a whole bundle is just a text file you can open, read, email, or drop into a chat. That's a deliberate choice: it means sharing your work is exactly as easy as sharing any other document.

There are three file types, and each one exists for a different-sized job:

FileContainsSave / load with
.rmstyleOne styleImport Style / Export Style
.rmsongA whole arrangement — sections, meters, chords, styles referenced by idFile ▸ Save / Load Song
.rmbundleA song plus every style it uses — fully self-containedFile ▸ Save / Load Bundle

Cross-product songs

File ▸ Load Song doesn't just open RhythmMuse's own song files — it also opens the song files from BassMuse and PianoMuse. The arrangement transfers completely: sections, chords, time signatures, per-bar fills, and mutes all come across, and RhythmMuse applies its own styles to it, since every Muse plugin shares one underlying song format. Practically, that means a song built in one plugin is never locked out of another — an arrangement you wrote for one instrument can become the basis for a part on another, without retyping a single chord.

Copy from a running plugin

When you have more than one Muse plugin open in the same session — say a bass part on one track and a piano part on another — RhythmMuse can pull an arrangement straight from a neighbour, with no file in between. Open File ▸ Copy arrangement from a running plugin and pick any other Muse instance that's currently loaded; its current arrangement is copied into RhythmMuse on the spot.

The File menu's Copy arrangement from a running plugin submenu, listing the other open Muse instances

Figure 13.1 Each running Muse plugin lists the others by product, section name and a short id — pick one and its arrangement is copied in.

It's the same transfer as opening another product's song file: sections, chords, meters, per-bar fills and mutes all come across, RhythmMuse applies its own styles, and the note range is reset to suit this instrument. The copy is a one-time snapshot, not a live link — edit it freely afterwards without touching the plugin you copied from. Each instance keeps its neighbours posted every few seconds, so the list always reflects what's open right now.

Where files live

RhythmMuse treats styles and songs differently, and it's worth knowing why:

Note. Portability. Songs reference their styles by a short internal id, not by copying the style's data — that's what keeps a .rmsong file small and easy to share. If you send someone a song and they're missing one of its custom styles, that section simply falls back to the first style in their list; the chords, meter, and feel are completely unaffected, so the song still plays, just possibly with a different voice on that section than you intended. Send a bundle instead whenever you want to guarantee they get everything, in one file, with nothing missing.

Rolling your own style

A .rmstyle file is a small, hand-editable text format: key = value lines, with # starting a comment. A rhythm figure is written as cell = <onset ...> | <weight>, and a bar's accent pattern as accent = a b c d. Between those lines, you control a style's register, its swing, the weights behind its note choices, its velocity and articulation, and its overall feel — everything that makes one style sound different from another. The Appendix has the full key list if you want to build one from scratch, or just want to understand what a line in someone else's style file is actually doing.

14   Using RhythmMuse in your DAW

RhythmMuse's Follow-MIDI code never changes from one DAW to the next — it just reads note-on and note-off from whatever MIDI arrives at its input, the same way in Reaper as in Cubase. What does change, DAW by DAW, is routing: how each host actually lets a MIDI-generating plugin sit between your chords and an instrument. Once you know which of three patterns your DAW uses, the rest is just mechanics.

DAWFormatModelRouting in a nutshell
ReaperVST3 / AUARhythmMuse, then the instrument, in one track's FX chain
BitwigVST3ARhythmMuse before the instrument in the device chain
Logic ProAUARhythmMuse in the track's MIDI FX slot
Mixbus 11VST3 / AUARhythmMuse then the instrument in the processor box
FL Studio 2024VST3AWire chords → RhythmMuse → synth inside Patcher
Waveform 14 (Tracktion)VST3 / AUARhythmMuse then the instrument in one track's plugin chain
Cubase 15VST3BInstrument + MIDI-out route (no VST3 MIDI-insert)
Cakewalk SonarVST3BEnable plugin MIDI-out, MIDI track → instrument
Studio One 7VST3BTrack B Instrument Input = RhythmMuse ⚠ real-time export
Fender Studio Pro 8VST3BTrack B Instrument Input = RhythmMuse ⚠ real-time export
Digital PerformerVST3 / AUBRhythmMuse instrument → MIDI out to a 2nd instrument track
UAD Luna ProAUBInstrument track MIDI-out → instrument track
Pro ToolsAAX ✗CImport the .mid, or a VST→AAX bridge (Chapter 15)
Note. Model-B export caveat. In Studio One and Fender Studio, MIDI routed this way is dropped on an offline bounce, adding roughly 50–100 ms of latency to the export. Either export with Real-Time Processing turned on, or sidestep the whole issue with Drag-MIDI (Chapter 12).
Note. Cubase won't list a JUCE VST3 MIDI effect as a MIDI Insert. That's a limitation in how Cubase and JUCE-built plugins interact, not a setting you're missing — no category tweak fixes it. Use Model B instead: load RhythmMuse as an instrument, enable its MIDI output, and route that into the real instrument. Cubase's own Chord Track pairs nicely with this setup for feeding Follow mode.
Note. Chord Tracks and Follow mode don't behave the same way in every host. Cubase's Chord Track routes as real MIDI directly into RhythmMuse's Follow input — it just works. Studio One's and Fender Studio's Chord Track is different under the hood: it's a Follow Chords reference that re-pitches other tracks assigned to follow it, and it never emits a routable MIDI chord stream of its own. In those two hosts, either feed RhythmMuse real chord MIDI directly (a clip, or you playing live on the routed track), or put your chords on a track with Follow Chords turned on and route that track into RhythmMuse. Song mode — RhythmMuse's own grid — sidesteps this distinction entirely, since it never depends on a host's chord track at all.

Waveform 14 (Tracktion) — step by step

Waveform runs a left-to-right plugin chain on every track and passes MIDI straight down it, so RhythmMuse and the instrument can live on one track together (Model A). The signal path is simply chords → RhythmMuse → instrument.

  1. Add a track — a normal one, nothing special.
  2. Drop RhythmMuse (VST3) into that track's plugin chain.
  3. Add an instrument to the right of RhythmMuse, in the same chain — Waveform's own Collective or 4OSC, or any VSTi you like. Order matters here: RhythmMuse has to sit before the instrument (to its left) so its MIDI actually reaches it.
  4. Set your chords. Song mode — RhythmMuse's own grid — is the simplest option and needs no routing at all. For Follow mode instead, put a chord MIDI clip on that same track, ahead of RhythmMuse in the chain, or just play chords live into the track.
  5. Press Play. RhythmMuse locks to Waveform's transport and plays the part through the instrument, in time.
Tip. If nothing plays, drop an empty MIDI clip on the track spanning your arrangement — that alone is enough to keep the plugin chain actively processing.

Or skip the routing altogether: drag RhythmMuse's part straight onto the instrument's track with Drag-MIDI (Chapter 12) and press Play. It's the simplest path in this host, same as everywhere else.

Cubase 15 — step by step

Cubase treats RhythmMuse as an instrument, never a MIDI insert, so RhythmMuse and the real instrument live on separate tracks — RhythmMuse generates the MIDI, and the instrument on a second track turns it into sound. The one thing to know going in is that no amount of rescanning will make RhythmMuse appear in a track's MIDI-insert slots (see the note above); load it in the rack instead and the routing falls into place.

Warning. Load RhythmMuse from Studio ▸ VST Instruments (F11), not as a plain Instrument track. Only a rack-loaded instrument exposes its MIDI output to other tracks; a plugin dropped straight onto an Instrument track keeps its MIDI to itself, and the relay in step 4 has nothing to point at.
  1. Instrument track — insert your instrument (MODO Bass, a piano or organ VSTi, a guitar VSTi — whatever suits the part) on its own Instrument track, and play a note to confirm it makes sound. This is what you'll actually hear.
  2. RhythmMuse in the rack — open Studio ▸ VST Instruments (F11) and load RhythmMuse into an empty slot. If Cubase offers to create a MIDI track for it, decline — you'll add the routing tracks by hand.
  3. Enable RhythmMuse's MIDI output — in the rack, click RhythmMuse's Activate Outputs button (the MIDI-out icon in the slot's control strip) and switch the port on. RhythmMuse — MIDI Out now exists as a routable source.
  4. Relay track — add a MIDI track, set its Input to RhythmMuse — MIDI Out and its Output to the Instrument track from step 1. Turn on that track's Monitor so MIDI passes through live, not just during playback.
  5. Feed chords (Follow mode only) — add one more MIDI track with its Output set to RhythmMuse, and put a chord clip there, play chords in live, or hand it Cubase's Chord Track. In Song mode — RhythmMuse's own grid — skip this track entirely; nothing needs to reach RhythmMuse's input.
  6. Press Play. RhythmMuse generates, the relay track carries the notes to your instrument, and the part plays in time with Cubase's transport.

Cubase is the one host where the Chord Track pays off directly: it emits real MIDI into RhythmMuse's Follow input, so a progression on the Chord Track drives the part with nothing else to wire. And, as everywhere, you can skip the routing altogether — drag RhythmMuse's part straight onto the instrument's track with Drag-MIDI (Chapter 12) and press Play.

Cakewalk Sonar — step by step

In Cakewalk, RhythmMuse and the instrument are always two separate tracks — RhythmMuse emits MIDI, and the instrument is what actually makes sound.

Warning. Don't drop the instrument into RhythmMuse's own FX bin. That bin exists for audio inserts, and RhythmMuse's audio output is silent by design — an instrument placed there gets nothing to work with. In the same vein, dragging MIDI onto RhythmMuse's own track feeds it into RhythmMuse, not into the instrument you actually want to hear.
  1. Instrument track — insert your instrument as its own Instrument track first, and confirm it makes sound when you play a note on it directly.
  2. RhythmMuse track — insert RhythmMuse as an instrument. In Views ▸ Synth Rack, right-click RhythmMuse and choose Enable MIDI Output.
  3. MIDI relay track — add a MIDI track, set its Input to RhythmMuse (MIDI Output), and its Output to the instrument.
  4. Turn on that MIDI track's Input Echo, so MIDI actually passes through live rather than only on playback.
  5. Press Play. In Song or Demo source, RhythmMuse generates entirely on its own; in Follow source, feed chords to RhythmMuse's own track — Sonar's Chord dock works well for this.

Or, once again, skip the routing entirely: drag RhythmMuse's MIDI straight onto the instrument's track (not RhythmMuse's own) with Drag-MIDI, and press Play.

15   Pro Tools

Pro Tools speaks AAX only, and RhythmMuse doesn't have an AAX build yet — so it won't show up in Pro Tools' plugin list the way it would in almost any other DAW. That's not a bug to work around so much as a genuine gap, and I'd rather tell you that plainly than pretend otherwise. The good news is there are two workflows that cover Pro Tools today, and one of them needs nothing beyond RhythmMuse itself.

Path 1 — import the MIDI

This is the most reliable path, and it doesn't cost you anything beyond what you already own.

  1. Produce a .mid file of your part. Drag-MIDI (Chapter 12) or a plain Save both work, from RhythmMuse running in any other DAW you own.
  2. In Pro Tools, go to File ▸ Import ▸ MIDI… (or just drag the file straight in) and drop it onto an Instrument track that already has an instrument loaded.
  3. That's it. Playback and mixdown are entirely native from here — no routing, no bridge plugin, nothing else to configure.

Because this path never touches RhythmMuse at playback time, it's the one I'd reach for first: there's simply nothing to go wrong at mixdown.

Path 2 — a VST→AAX bridge

If you'd rather have RhythmMuse actually running live inside Pro Tools — following chords in real time rather than working from a pre-rendered file — a bridge plugin makes that possible, at the cost of needing to own one.

  1. Insert a bridge plugin on a Pro Tools Instrument track — Blue Cat PatchWork (AAX) or DDMF Metaplugin both work.
  2. Inside the bridge, load RhythmMuse (VST3), then load an instrument (VSTi) alongside it.
  3. Route RhythmMuse's MIDI output into the instrument's MIDI input, inside the bridge.
  4. Feed chords to the track. Both Follow mode and Song mode play normally through this setup, exactly as they would in a DAW that hosts RhythmMuse natively.

A native AAX build — one that would show up directly in Pro Tools' own plugin list, no bridge required — is technically feasible, and the groundwork for it already exists in the build system. It isn't scheduled for a specific release, though: it depends on enrolling in Avid's developer and PACE signing programs, which is more of a standalone project than a feature flag, and it's being held for when there's clear demand from Pro Tools users rather than built speculatively. Until then, the two paths above are the whole story for Pro Tools, on both products.

16   Troubleshooting

Most problems with RhythmMuse trace back to one of a handful of causes, and once you know the short list, a symptom that looked mysterious usually turns out to be a one-line fix. Here's the table to check first, followed by how to reach us for anything it doesn't cover.

SymptomFix
Plugin doesn't appearRescan plug-ins in your DAW. Confirm it actually installed to the system VST3 / Components folder (Chapter 2). On Mac, Logic and Luna specifically need the AU build, not the VST3.
No soundRhythmMuse makes no audio of its own — its MIDI has to reach an instrument somewhere in your chain. Check the routing pattern for your DAW (Chapter 14).
Part doesn't move / nothing playsIn Song mode, make sure you've actually got chords in the grid. In Follow mode, confirm chords are really arriving at RhythmMuse's MIDI input — not just sent from your DAW, but landing on the right track.
Not in timeRhythmMuse locks to your host's transport, not its own clock — press Play in the DAW itself, and check that Host BPM reads your actual tempo.
Drum-lock does nothingSend kick MIDI on channel 10 (notes 35 or 36) into RhythmMuse, then raise the Drum slider (Chapter 11). Audio drums won't drive it — it only reacts to MIDI.
Bounce is silent or late (Studio One, Fender Studio Pro)Export with Real-Time Processing turned on, or sidestep it entirely with Drag-MIDI (Chapter 12).
SmartScreen / Gatekeeper promptRelease builds are code-signed, so this is a reputation check, not a sign anything's wrong — a brand-new release can still trip Windows' "not commonly downloaded" warning until it builds up a track record (More info → Run anyway), or need a first-time right-click → Open on macOS. See Chapter 2.
Shared song is missing a styleThat section quietly falls back to the first style in the list rather than breaking. Ask whoever sent it for a bundle instead (Chapter 13) — a bundle carries every style it needs, so nothing has to fall back.

Report a problem or request a feature

Click Report in the plugin header to open a short form, right there in the plugin — no need to leave your DAW or dig up your version number. It asks for a type (Bug, Idea, or Question), a short title, and what happened, and it automatically attaches your RhythmMuse version, your operating system, and the host you're running in, so you never have to type any of that yourself. If you'd rather not use the in-plugin form, the feedback page does the same job from a browser. Either way, it lands on the same feedback board, where other owners can see it and upvote it.

Warning. Reporting a problem requires RhythmMuse to be activated first — clicking Report before you've entered a trial or purchase code opens the activation screen instead of the report form. If you're troubleshooting during an unactivated trial, activate first (even the free trial counts) before you can send a report.
Note. You'll be kept in the loop. When the status of something you submitted changes — Planned, In progress, Fixed, Declined, or No action required — you'll get an email at your account address, so you're not stuck refreshing the feedback board to find out.

17   Appendix & reference

This chapter is the reference material everything else in the manual points back to — file locations, the complete dial-by-dial breakdown of a style file, and the chord vocabulary RhythmMuse reads. You won't read it start to finish so much as land on the one row you actually need.

File locations

ItemPath
VST3 (Windows)C:\Program Files\Common Files\VST3\RhythmMuse.vst3
VST3 (macOS)/Library/Audio/Plug-Ins/VST3/RhythmMuse.vst3
AU (macOS)/Library/Audio/Plug-Ins/Components/RhythmMuse.component
User stylesDocuments/RhythmMuse/Styles/*.rmstyle
User songsDocuments/RhythmMuse/Songs/*.rmsong

.rmstyle keys — the full dial reference

Every dial a style can set. A RhythmMuse style is built around a strum pattern, a voicing, and the articulation feel — those are the guitar keys in their own block below, the ones the strum engine actually reads. Eight are live controls in the plugin: the knobs Density, Complexity, Swing, Humanize, Scratch, Ring, Flourish, and Fill (all marked ●). Several general keys (density, swing, humanize, velocity, timing) are shared across the Muse engines and behave the same here. The note-choice-weight and pianistic-gesture keys further down are shared engine fields that Export Style writes for compatibility but the guitar generator ignores — leave them as they are. Unknown keys are ignored on import, keeping the format forward-compatible.

KeyRange · defaultWhat it does
Identity
idtextUnique id a song uses to reference the style
nametextLabel shown in the Style dropdown
Register (MIDI note numbers)
centerPitch0–127 · 52Home register for the strummed chords
lowPitch0–127 · 40Lowest note allowed — low strings, around E2
highPitch0–127 · 64Highest note allowed
Guitar — strum, voicing & articulation
guitarVoicingname · powerChord stacking on the strings: power · powerwide · triad · arp · dyad
strumPattern16-char DSLOne-bar pattern, one char per sixteenth: . rest, R/r ring, P/p palm-mute, A/a accent, X/x dead — UPPERCASE = down-stroke, lowercase = up-stroke (see below)
strumMsms · 10Strum spread between the notes of a chord (at a 120 bpm reference); palm/dead strum tighter
swing160/1 · 0Swing the odd sixteenths (shuffle/funk) rather than just the eighth off-beat
openOnChange0/1 · 1Ring the chord open + accented on the first hit of a new chord (the "chug…CHORD" move)
arpSwell0/1 · 0With the arp voicing, ramp velocity across the bar
ringBeatsbeats · 0Fixed ring length for sustained styles; 0 = ring to the next hit
Rhythm & density
density ●0–1.5 · 1.0Baseline busyness (also the Density knob)
swing ●0–0.5 · 0Delays the off-beat within a beat (also the Swing knob)
restProb0–1 · 0.05Chance any non-anchor onset is dropped (space)
ghostProb ●0–1 · 0Chance a note becomes a quiet ghost note (the Ghost knob)
Feel (loaded into the knobs when the style is picked)
humanize ●0–1 · 0.6Overall timing + velocity looseness (Humanize knob)
flow ●0–1 · 0.0Flourish — in-section pickup rakes building into some downbeats (the Flourish knob)
fill ●0–1 · 0.0Transition fill — a rising strum flourish in the section's last beats, into the change (the Fill knob)
wRoot≥0 · 3.0Pull toward the chord root
wFifth≥0 · 1.5Pull toward the fifth
wOctave≥0 · 1.0Pull toward the octave
wThird≥0 · 0.8Pull toward the third
wSeventh≥0 · 0.6Pull toward the seventh
wApproach≥0 · 1.0Chromatic/scale approach into the next chord
wChromatic≥0 · 0.4Chromatic passing tone off the previous note
wScaleWalk≥0 · 0.8Step through the chord scale (walking)
octaveJumpProb0–1 · 0.10Chance of leaping an octave
approachOnChangeProb0–1 · 0.50Chance of aiming at the next root on a chord change
Articulation
baseVelocity1–127 · 92Loudness center
velRange≥0 · 14± velocity humanisation
staccato ●0–1 · 0.80Note length within the beat, as a fraction of its slot (the Legato knob)
Micro-timing
timingJitterbeats · 0.010Random timing spread per note
behindBeatbeats · 0.000Constant push; positive = laid back, negative = on top

Rhythm cells

RhythmMuse has no rhythm cells — the rhythm lives entirely in strumPattern. Each of its sixteen characters is one sixteenth of the bar; the pattern loops and re-aligns to the start of every bar, so it stays in phase even in odd meters (a 7/8 bar just uses the first fourteen). Uppercase is a down-stroke, lowercase an up-stroke:

strumPattern = A.A.A.A.A.A.A.A.   # driving eighth-note downstroke accents
strumPattern = P.PPP.PPP.PPP.PP   # a galloping palm-muted sixteenth chug
strumPattern = R.r.A.r.R.r.A.r.   # ringing up/down with accents on 2 and 4
strumPattern = R...R...R...R...   # one slow ring per beat (with the arp voicing)

Chord symbols RhythmMuse understands

Roots A–G with #/b; qualities including m, 7, maj7, m7, m7b5, dim, aug, sus2/sus4; extensions 9/11/13; slash bass like C/E. In a plain-text song file, a chord can be positioned within its bar as SYM@beat — for example, G@2.

RhythmMuse v1.2.2 · VST3, Audio Unit & CLAP · Windows & macOS. Styles model stylistic characteristics, not copyrighted transcriptions of any specific recording or performer.